The One Ring RPG


Setup:
Introduce characters
Living world, cause and effect, track other parties and army progress simultaneously.

Note:
Describe environments and events.

Fellowship Phase:
Haven (campfire, tavern, room)

Travel Phase:


Questing Phase:
Movement (sneak, walk, run, jump or duck for cover)
Action (talk, observe, inspect, interact, distract, attack)

Battle Phase:


The Marsh Bell


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