The One Ring RPG
Introduce characters
Living world, cause and effect, track other parties and army progress simultaneously.
Note:
Describe environments and events.
Fellowship Phase:
Haven (campfire, tavern, room)
Travel Phase:
Questing Phase:
Movement (sneak, walk, run, jump or duck for cover)
Action (talk, observe, inspect, interact, distract, attack)
Battle Phase:
The Marsh Bell
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